<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gcvvaj81:146su1ecdpqy3" version="1">
	<created_date>Aug 15, 2010</created_date>
	<modified_date>Aug 16, 2010 3:34 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Minda</name>
		<title>The Immortal</title>
		<age>30</age>
		<birthday>May 31</birthday>
		<eyes>Blue</eyes>
		<hair>Redhead, Straight, Medium</hair>
		<skin>Freckled</skin>
		<handedness>Right</handedness>
		<height units="in">65</height>
		<weight units="lb">148.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Minda is a young woman that happens to be immortal.  She isn't sure why, but most assume she isn't entirely human, despite her appearance.

She works for tha League of Adventurers as a "Damsel in Distress" for hire.  They use her mostly to train young adventurers.  In exchange, they're supposed to be training her to "not die every five minutes."  Aside from that, they pay her a modest salary.

Due to her Cursed state, she's constantly in trouble of one sort or another, usually requiring rescuing.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>11</DX>
	<IQ>13</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fashion Sense</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>100</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Unbreakable Bones)</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>P53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Regeneration</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Slow</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per 12 hours</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Regular</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per hour</notes>
				</modifier>
				<modifier version="1">
					<name>Fast</name>
					<cost type="points">50</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per minute</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Fast</name>
					<cost type="points">100</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extreme</name>
					<cost type="points">150</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 10 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Heals Radiation</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radiation Only</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Recovery</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited: @Advantage@ Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<reference>B80</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Subdual/Knockout</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unaging</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Age Control</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unkillable</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>50</points_per_level>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reincarnation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Trigger@</notes>
				</modifier>
				<modifier version="1">
					<name>Backlash, Resistible: Partial Amnesia, Extended Duration (x3000)</name>
					<cost type="percentage">-24</cost>
					<affects>total</affects>
				</modifier>
				<reference>B95</reference>
				<notes>Backlash occurs if -10xHP is reached</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Voice</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mimcry</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clueless</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B126</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount>-4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Cursed</name>
				<type>Mental, Supernatural</type>
				<base_points>-75</base_points>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gullibility</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<skill_prereq has="no">
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Impulsiveness</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B139</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Constantly Chewing Gum With Mouth Open; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Talking All the Time; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Selfless</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Convincing Nod</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:15</reference>
				<notes>Non-Verbal Fast-Talk</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High-Heeled Heroine</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:14</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High-Heeled Hurt</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 pi+</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Kicking</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>PU2:7</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">High-Heeled Heroine</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Penetrating Voice</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Distinctive Voice</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<notes>Anyone that hears her scream can never overlook it</notes>
				<categories>
					<category>Quirk</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Dull</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Forgetful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>Sup33</reference>
				<notes>You often forget about your powers and equipment.</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Healing</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Life</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Necromancy</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Sound</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>6</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Research</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<notes>When below TL8</notes>
				<categories>
					<category>Scholarly</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Broken)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Native)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Accented)</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Speed-Reading</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Scholarly</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Performance</name>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Speech</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Performance</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Vehicle</name>
			<technique version="2" limit="0">
				<name>Hands-Free Piloting</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Broom</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Clothing</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>High-Heel Leather Shoes</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>25</value>
				<weight units="lb">1.0</weight>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Ironskin Amulet</description>
				<legality_class>4</legality_class>
				<value>28720</value>
				<weight units="lb">0.25</weight>
				<reference>DF1:30</reference>
				<notes>Alchemical.</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
				<dr_bonus>
					<location>full_body</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Regular Robe</description>
				<legality_class>4</legality_class>
				<value>72</value>
				<weight units="lb">1.4</weight>
				<reference>DF8:17</reference>
				<equipment version="2" state="equipped">
					<quantity>2</quantity>
					<description>Candle Golem</description>
					<legality_class>-</legality_class>
					<value>100</value>
					<weight units="lb">1.0</weight>
					<categories>
						<category>Magic Item</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>5</quantity>
					<description>Paper, Heavy</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight units="lb">0.05</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment_container version="2" open="no" state="not_carried">
					<description>Repeating Useful Spell Book</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight units="lb">12.0</weight>
					<notes>Thesis (320 pages), Codex Bound</notes>
					<categories>
						<category>Spell Book</category>
					</categories>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Alarm</description>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 16 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Creation</category>
							<category>Spell: Guardian</category>
							<category>Spell: Protection</category>
							<category>Spell: Sound</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Cause Wounds</description>
						<legality_class>4</legality_class>
						<value>70</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 7 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Clone</description>
						<legality_class>4</legality_class>
						<value>920</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 92 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Positive Material</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Continual Light</description>
						<legality_class>4</legality_class>
						<value>450</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 45 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Light</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Cure Blindness</description>
						<legality_class>4</legality_class>
						<value>980</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 98 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Cure Deafness</description>
						<legality_class>4</legality_class>
						<value>680</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 68 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Cure Disease</description>
						<legality_class>4</legality_class>
						<value>410</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 41 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Dancing Lights</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Light</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Explosive Fireball</description>
						<legality_class>4</legality_class>
						<value>270</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 27 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Creation</category>
							<category>Spell: Elemental</category>
							<category>Spell: Fire</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Fireball</description>
						<legality_class>4</legality_class>
						<value>140</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 14 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Creation</category>
							<category>Spell: Elemental</category>
							<category>Spell: Fire</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Heal</description>
						<legality_class>4</legality_class>
						<value>350</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Heal II</description>
						<legality_class>4</legality_class>
						<value>990</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 99 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Hold</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Light</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Light</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mental Cantrip</description>
						<legality_class>4</legality_class>
						<value>70</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 7 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Any College</category>
							<category>Spell: Common</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Neutralize Poison</description>
						<legality_class>4</legality_class>
						<value>350</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
							<category>Spell: Ooze</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Physical Cantrip</description>
						<legality_class>4</legality_class>
						<value>120</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 12 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Any College</category>
							<category>Spell: Common</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Repair Corpse</description>
						<legality_class>4</legality_class>
						<value>350</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Shatter</description>
						<legality_class>4</legality_class>
						<value>130</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 13 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Sound</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Shout</description>
						<legality_class>4</legality_class>
						<value>590</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 59 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Sound</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Slow Poison</description>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 23 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Spectral Hand</description>
						<legality_class>4</legality_class>
						<value>360</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 36 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Ventriloquism</description>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 5 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Illusion</category>
							<category>Spell: Sound</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Wall of Thorns</description>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 26 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Guardian</category>
							<category>Spell: Life</category>
							<category>Spell: Plant</category>
							<category>Spell: Protection</category>
						</categories>
					</equipment>
					<equipment version="2" state="not_carried">
						<quantity>1</quantity>
						<description>Spell: Wizard Eye</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Divination</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Quarterstaff of Flying</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>4010</value>
			<weight units="lb">4.0</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<notes>Move 15</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
